The problems with starting in high fidelity
1. Design reviews focused on the wrong thing
I had multiple projects where design meetings would go off track because of a typo or an incorrect sentence. When going through a workflow of 10+ screens, we end up only reviewing two screens the entire meeting, because the PMs and engineers are too focused on the details.
2. Design mocks used to finalized strategy
In more complicated multi-stakeholder projects, product managers use design mocks to discuss ideas with other stakeholders before the design strategy is finalized. When rough concepts are presented in high fidelity, the audience might mistake them as mature proposals, which causes confusion and inefficiency in communication.
3. Wireframing from scratch takes too much time
Creating wireframes from scratch is a bit different when working on such a diverse product. Even in low fidelity, it takes effort to get the spacing and overall look just right so that stakeholders can understand what they’re looking at. It requires a level of accuracy to create functional wireframes.